AFter today’s path, the new local chat is not read properly. What do?
“With the March release, we will replace the text chat backend for EVE Online to use ejabberd, a ‘Rock Solid, Massively Scalable, Infinitely Extensible XMPP Server’. Ejabberd will run on a cluster of machines in the cloud, so we’re not just separating chat from the game server application, we’re also taking it outside of the EVE cluster.”
The first step is to find out what differences you are seeing between expectation and actual reading.
Since you write not properly, I am not sure what is different from expectations based on a screenshot.
I guess that the differences you are seeing are somewhere in the WindowChatChannel property of the memory measurement.
Yes i am having the same issue. The bot does not recognize the new local chat anymore. I am not toally new to c# but i cant fix it my self. This is just super important to make the bot retreat in case of enemys.
As previous man said i tried to unstack chats too. Even if only local on screen its placed in WindowsStack with two childs. Second one is the button of adding new chat. “+” button. Which impossible to unstack.
yields results( given that you unstack/seperate the desired window and close other chat windows) however the (enum? not sure what is this called lol sorry) keeps on changing how can i modify it to fix on only the text or only the member list etc. It generates new ones and the numbers randomize somethimes