Understanding memory structures

This sanderling project has inspired me to learn more about how to read information from game memory, so in order to learn as much as possible I have made my own tool to read the eve memory. Mostly as an exercise.

I can read most structures now as most of them is really based on the dictionary type, but there are some types I really struggle with understanding. I have tried to read the Sanderling source, but I am apparently not smart enough to figure this out on my own.

What I am looking for is some help in understanding how f.ex. trinity.Tr2Sprite2dContainer and trinity.Tr2Sprite2d is structured since I feel a lot of information is hiding in these types. :slight_smile:

Any information on this would be very much appreciated! :slight_smile:

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