Looking at the unload logic:
Just itemInInventory ->
describeBranch "I see at least one item in the ore hold. Move this to the item hangar."
(endDecisionPath
(actWithoutFurtherReadings
( "Drag and drop."
, EffectOnWindow.effectsForDragAndDrop
{ startLocation = itemInInventory.totalDisplayRegion |> centerFromDisplayRegion
, endLocation = itemHangar.totalDisplayRegion |> centerFromDisplayRegion
, mouseButton = MouseButtonLeft
}
)
)
)
The way it works right now is a little annoying is there a way for me to specify a container within the itemHangar as the unload location ?