The following improvements where made since release v16.03.09
memory reading: the undock button provided by the IWindowStation was adjusted to changes in eve online client.
parsing: IMenuEntry now shows whether the entry IsExpandable
parsing: ship speed was fixed
sample mining script: was adjusted to use only one module per asteroid.
sample mining script: added support for using bookmark folders for mining sites. Just supply the name of a folder instead of a bookmark and it will pick a random bookmark from this folder.
Yesterday i had some free time, so i spent it for testing your new mining script. I glad to see changes with mining books and “one module per asteroid”.
I wish to propose the following changes in the algorithm:
When npc rats damage your ship bot switches to defense mode. And spend many time for passive regen shield (my fit have’t any shield booster). For fix this i launch drones after warp to the asteroid (they should be in agressive mode). Maybe it work only in hightsec systems because this rats is weak.
So, I propose to add option to settings. Something like bool LaunchDronesInBelt = false; and use it in InBeltMineStep()
if (!(0 < DronesInSpaceCount) && LaunchDronesInBelt)
DroneLaunch();
When bot unloads ores its take several iterations: select, move; I propose mouseclick to select first ore, then send “Ctrl+A” for select all and then move to hangar.
When bot unloads ores its take several iterations: select, move; I propose mouseclick to select first ore, then send “Ctrl+A” for select all and then move to hangar.
The plan is to make it similar to the overview but not as you showed in that image.
Note that the recommended way to get this information is going over ListColumnnCellLabel as it contains an item for each cell of the IListEntry (this works not only for overview but for other ListView for example in people&places or the inventory).
The items in there are KeyValuePair with the text in the cell as the Value and the corresponding ColumnHeader as the Key. The ColumnHeader in turn has the property Text which contains the text that is displayed for this column header.
1) Measurement?.Target what is this? Overview entry?
2) Target?.DistanceMax and DistanceMin what is this? Distance to target? Why Max and Min? What it’s mean?
1) Measurement?.Target what is this? Overview entry?
2) Target?.DistanceMax and DistanceMin what is this? Distance to target? Why Max and Min? What it’s mean?
These are the maximum and minimum distance to the target in meters. There is a min and a max because the eve online client shows the distance with varying precision. Sometimes it uses a precision of one meter, sometimes one kilometer. An example, as far as I remember:
If the client displays the text “10km” the parsing will assume a minimum of 10000m and maximum of 11000m.