Need some help setstopbot/quit game

so, i try to quit the game if i don’t have enough drones in bay. for that i use the same idea like ownanomaly; so:
in bot.cs

public bool StopBot { private set; get; } 
.....................
public void SetStopBot(bool value)
{
StopBot = value;
}

in anomalyenter.cs; i put:

public bool StopBot = false;
.................
if (droneInBayCount < 5)
{

bot?.SetStopBot(true);
warp or retreatTask

}

and in undock.cs

if (bot?.StopBot != true)
{
					
undock

}

else
quitgame

once we change the tasks ( I retreat or I am into station) I lose the value of stop bot stored in anomaly enter?? How can I prevent that?

if you set it, you have it till you quit exe file.

issue you have here:

public bool StopBot = false;

you need to do remove that line and istead do

bot?.SetStopBot(false);

where needed

1 Like

Thx I really forgot about that :))