How to change orbit focus

I’ve been playing with Anomaly Bot and it orbits a target (an enemy ship). Is there any way to change the orbited target to something that isn’t a ship? Like a structure?

Yes, that is a simple change. I loaded an anomaly bot into the editor and made this small tweak to select the object to orbit:

https://elm-editor.com/?project-state-deflate-base64=jZJbc6IwGIb%2FS26rJQSxizO9gLYotutUrSA4TIccpGkTYDlV1vG%2FL9LD2ovO7sU3A2%2B%2BvM93yB7ULC94mjwiiNRHqILRHuCoYGAEnsoyK0aKEvPyqcLnJJWKy3mu4LQslDJnTGF0y4ytPtwipkUDPDSQjin%2BoW0NdUAh1HSiXhCqEYXLTDDJklKJskxwEpUtslBYzfppInjSWn1%2B9lsQjsp%2BlKQyEk2%2FxYEeoHy7ZTlLCLPzVFpdhXuQM5nWbJZSVoDRJuwB8hQlMbNEio%2FCZgOstDxnQoKwt9mDRZduNWWXrqPw0NsDk9IPpf0pjtbDQds%2Ba2C8cAPbuTEqPBZVsLSeMVK5v57HvqfX2LMLtrQ41uYxlW5DkKgxt%2B7asxd%2FaTY%2Fr53m7sHc3T04%2BlV8eQkOHW7BquKzBKQONaOTv6vCuTLjt7DqI4VKISh0KzqZZsF6tsLQaHwpoHMNb98J%2F7Z6C4Jc4bbFYjTLI09P5sgoyXgn6HhVYS0QJAlaBF23Zy9YI1Xg6ZC0ePKafjTzv6guJq9nzs0uI9q8CqQo6NhtnKu4wmj6K%2FBm0J2I12Bpnt1za%2BavBQ%2BWeumvzfjWnh2xVdDoEMNdTVF773pw5vzV273o0PdERRqTE23R0NaPrqfC4S%2Fx%2FfMgfvBs3ZeriiIBo5uFCKSt4sk8Xki7IGiVneznu5ZOUr6scKAO38XTt6W9id%2BZdfM4iZNx2zhZNJHn%2FnbHxj2R04yan%2BP%2BAkaacTEID2EYHg6HPw%3D%3D&project-state-hash=1c28c5320680adab6e79a71627fd6d8a2654902f80a97829c179566ccff89334&file-path-to-open=Bot.elm

In this example, we use the overview entry to issue the orbit command in the game client. That means we do not need to make it a target to give the orbit command.

You can run this bot by inserting the link as the bot program source.

Thanks for the pointers.

I’ll take a look through and see if I can work it out. The link you gave tries to orbit the Infrastucture Hub in System

I’ll also try and see if I can hard code the options into the script as I can’t seem to pass arguments to that link.

Sorry, am rather new to this. Appreciate your help.

You can adapt it to orbit anything you want by changing this part:

        overviewEntriesToOrbit =
            seeUndockingComplete.overviewWindow.entries
                |> List.filter (.objectType >> Maybe.map (String.toLower >> String.contains "structure") >> Maybe.withDefault False)

The linked bot program code uses the Type column in the overview to filter the entries.

While looking at this change, I found we can improve readability in those parts of the program code. So I changed the examples for EVE Online here:

And this is the simplified change for orbiting: Elm Editor