I am retarded when it comes to set overview columns and settings, could you go in further detail what should i be allowing in my combat and wreckage tab
I understand stuff like wrecks, but not collidables thats where i get confused are they planets only and stations?
is simply:
go in capsule to an forsaken hub. ( so you are not targeted/killed by npc)
press your tab “combat” ( for example)
in the upper left corner where you have the 4 orizontal lines click righ, and click on " show all brackets"
after that look around your ship, you will see 3 rocks.
right click on one of them, select add to overview.
you can see them on overview now
right click on your tab, select save ( and he ask you if you ant to save, click ok)
Hey, just tried to start the bot and it says it failed to execute the next statement. line 121
string commanderNameWreck = “Commander|Dark Blood|true|Shadow Serpentis|Dread Gurista|Domination Saint|Gurista Distributor|Sentient|Overseer|Spearhead|Dread Guristas|Estamel|Vepas|Thon|Kaikka|True Sansha|Chelm|Vizan|Selynne|Brokara|Dark Blood|Draclira|Ahremen|Raysere|Tairei|Cormack|Setele|Tuvan|Brynn|Domination|Tobias|Gotan|Hakim|Mizuro”;
it says the name “commanderNameWreck” does not exist in the current context
what do i do? i have next to no coding knowldege
since the line 121 is a line where you declare some variables, it seems for me that somewhere between lines 1-120 you changed something, and miss a " or ; ( usual is like that)
for the start you have to know, the latest versions of garbage doesnt have any guide with indications, so I suggest you use an early version ( like that )
or if you surf on my git, take the versions before 3 nov 2018
in time, read, the Ratting bot: anomaly and/or asteroids with Sanderling - #44 by kaboonus post to find how you have to adapt the overview and in same topic you find how you could change values inside.
hey thanks for your reply, but no matter what version i use it seems to always fail to execute the “commanderNameWreck” line. says something is wrong with the key in the error message?
|12-37-19|71||RuntimeException: System.AggregateException: Mindestens ein Fehler ist aufgetreten. —> System.AggregateException: Mindestens ein Fehler ist aufgetreten. —> System.ArgumentException: Ein Element mit dem gleichen Schlüssel wurde bereits hinzugefügt.
bei System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
bei System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) bei Submission#0.<<Initialize>>d__0.MoveNext() --- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde --- bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) bei Microsoft.CodeAnalysis.Scripting.ScriptExecutionState.<RunSubmissionsAsync>d__91.MoveNext()
— Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde —
bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei Microsoft.CodeAnalysis.Scripting.Script1.<RunSubmissionsAsync>d__21.MoveNext() --- Ende der internen Ausnahmestapelüberwachung --- bei System.Threading.Tasks.Task1.GetResultCore(Boolean waitCompletionNotification)
bei BotSharp.ScriptRun.ScriptRun.<>c__DisplayClass75_1.<Start>b__3()
bei System.Threading.Tasks.Task1.InnerInvoke() bei System.Threading.Tasks.Task.Execute() --- Ende der internen Ausnahmestapelüberwachung --- bei System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) bei System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) bei System.Threading.Tasks.Task.Wait() bei BotSharp.ScriptRun.ScriptRun.<>c__DisplayClass75_0.<Start>b__4() ---> (Interne Ausnahme #0) System.AggregateException: Mindestens ein Fehler ist aufgetreten. ---> System.ArgumentException: Ein Element mit dem gleichen Schlüssel wurde bereits hinzugefügt. bei System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) bei System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add)
bei Submission#0.<<Initialize>>d__0.MoveNext()
— Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde —
bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei Microsoft.CodeAnalysis.Scripting.ScriptExecutionState.<RunSubmissionsAsync>d__91.MoveNext() --- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde --- bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) bei Microsoft.CodeAnalysis.Scripting.Script1.<RunSubmissionsAsync>d__21.MoveNext()
— Ende der internen Ausnahmestapelüberwachung —
bei System.Threading.Tasks.Task1.GetResultCore(Boolean waitCompletionNotification) bei BotSharp.ScriptRun.ScriptRun.<>c__DisplayClass75_1.<Start>b__3() bei System.Threading.Tasks.Task1.InnerInvoke()
bei System.Threading.Tasks.Task.Execute()
—> (Interne Ausnahme #0) System.ArgumentException: Ein Element mit dem gleichen Schlüssel wurde bereits hinzugefügt.
bei System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
bei System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) bei Submission#0.<<Initialize>>d__0.MoveNext() --- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde --- bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) bei Microsoft.CodeAnalysis.Scripting.ScriptExecutionState.<RunSubmissionsAsync>d__91.MoveNext()
— Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde —
bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei Microsoft.CodeAnalysis.Scripting.Script`1.<RunSubmissionsAsync>d__21.MoveNext()<—
if you bot on multiples region and with more than one bot, you can fill in like:
xxx in this case is the region
IntelFor.Add("Cloud ", “Cloud intel channel”);
is a feature a little strange, it give only audio alarm , if somebody come in connected systems.
if you have an intel channel and somebody else give alarm.
the last version of script is more like an ultimate added features, is not necessary a "get and use " script, it need tweaks.
a more usable version is the one from 3nov ( look on commits on git)
honestly for personal use I droped most of features :d since I do not need them
Thx for fast response.
In the version from 3nov i stuck on line 42
string CharName =firstname.Remove(firstname.IndexOf(NAME)).ToLower();// Your char name. The bot will create a filename with this name, into executable sanderling folder
Fileld in my Pilots name and it stucks
you do not need to fill in the pilots name. it will take by himself the name.
anyway i added a branch almost get to go/ you need to:
string StationHomeName = “abcd|efgh|rdgt”; . the name of the citadel ( it have to be in overview)
if the lname is
“my gorgeous citadel”
you can put only " gorgeous"
if you have more station in different system you use like that:
abcd - station from 1 system
efgh - station from 2 system
rdgt -station from 3 system
var MaxRatsCount = 8; – you can change at 10 or 25 , depend of your char if is alpha … better to be 8
string ShipName = “!Vexor|Vexor”;
the name of ship . I have put !vexor or vexor.
string WarpToAnomalyDistance = “Within 30 km”; better change at 50 because some celestials are at less than 30km and the orbit it take the celestial at more than 30 km so it will be
string WarpToAnomalyDistance = “Within 50 km”;
it make arround 4-600 m /day, it use painter ( to draw aggro on you) and/or rash jammer ( be care because you could not dock in station)
sometimes it hunt 23h like a charm, sometimes it take a crash ( not often) when he dock … but since now I do not have time at all to tweak, i use him like that :d
just cloed all and startet eve and Sanderling again. Now he start the first aktions and warped in a anomaly
why the Afterburner dont start. Do he run in correct orbit first?
Need to go to lunch and continue testing after lunch
the afterburner it starts man.
do you have setup the overview like here?
and here are modules
I suggest you to read and setup your overview like here
so, create a tab for combat, named combat with: rats, any pilot, collydables ( broken )and non empty wrecks
and a second tab with all wrecks + the combat setup.