Good day. Thanks for your work. Want to know how can I get the Abyssal login window?
ParsedUserInterface does not have this window.
type alias ParsedUserInterface =
{ uiTree : UITreeNodeWithDisplayRegion
, contextMenus : List ContextMenu
, shipUI : Maybe ShipUI
, targets : List Target
, infoPanelContainer : Maybe InfoPanelContainer
, overviewWindow : Maybe OverviewWindow
, selectedItemWindow : Maybe SelectedItemWindow
, dronesWindow : Maybe DronesWindow
, fittingWindow : Maybe FittingWindow
, probeScannerWindow : Maybe ProbeScannerWindow
, directionalScannerWindow : Maybe DirectionalScannerWindow
, stationWindow : Maybe StationWindow
, inventoryWindows : List InventoryWindow
, chatWindowStacks : List ChatWindowStack
, agentConversationWindows : List AgentConversationWindow
, marketOrdersWindow : Maybe MarketOrdersWindow
, surveyScanWindow : Maybe SurveyScanWindow
, bookmarkLocationWindow : Maybe BookmarkLocationWindow
, repairShopWindow : Maybe RepairShopWindow
, characterSheetWindow : Maybe CharacterSheetWindow
, fleetWindow : Maybe FleetWindow
, watchListPanel : Maybe WatchListPanel
, standaloneBookmarkWindow : Maybe StandaloneBookmarkWindow
, moduleButtonTooltip : Maybe ModuleButtonTooltip
, neocom : Maybe Neocom
, messageBoxes : List MessageBox
, layerAbovemain : Maybe UITreeNodeWithDisplayRegion
}
Mohano
(Samuel Pagé)
February 11, 2021, 2:35am
2
Which window are you talking about? Is an in-game screen snip possible?
1 Like
Viir
(Michael Rätzel)
February 11, 2021, 7:06pm
4
When we have a sample of your game clients’ memory, we can add that window to the parsing function that produced the ParsedUserInterface
you mentioned.
If you share a recording of your session, I can take a look. The recording was already saved on your system automatically if you used the default configuration. You only need to export the session recording archive: https://to.botengine.org/guide/how-to-report-an-issue-with-an-app-or-request-a-new-feature
If you are not sure how to upload a file, you can use the approach from Cannot find Asteroid, keep warping · Issue #31 · Viir/bots · GitHub
It would work similar to as done at Add shortcut to window discovered by Neled77 last week · Arcitectus/Sanderling@1b6aeda · GitHub
Yes, of course. You did a great job adding the ability to watch the session!
The abyss window is visible from the 14th event until the end of the session.
https://drive.google.com/file/d/167e69ye5iCuzV9yAi_8YVZDAXstpMX55/view?usp=sharing
Viir
(Michael Rätzel)
February 12, 2021, 7:56pm
6
I had a quick look at these events from session-2021-02-12T15-03-53-6366a4.zip
It looks like CCP calls that part of the UI KeyActivationWindow
:
Yes it’s true.
getAllContainedDisplayTexts it proves.
You can add this to ParsedUserInterface?
@Viir You can add this to ParsedUserInterface?
Mohano
(Samuel Pagé)
February 15, 2021, 6:48pm
9
I cannot parse it but I can give you a hackish way to click the button.
case getDescendantWithDisplayText "Activate for fleet" context.readingFromGameClient.uiTree of
Just activateForFleetButton ->
endDecisionPath
(actWithoutFurtherReadings
( "Click on the button to activate."
, clickOnUIElement MouseButtonLeft activateForFleetButton
)
)
Nothing ->
[...]
getDescendantWithDisplayText : String -> UIElement -> Maybe UIElement
getDescendantWithDisplayText displayText parent =
parent
|> EveOnline.ParseUserInterface.listDescendantsWithDisplayRegion
|> List.filter (.uiNode >> EveOnline.ParseUserInterface.getDisplayText >> (==) (Just displayText))
|> List.head
This will look into the entirety of the unparsed/parsed uiTree for a
_settext = “Activate for fleet”
And if found will click the button.
You choose what it do when not found.
1 Like
Viir
(Michael Rätzel)
February 15, 2021, 7:43pm
10
Yes, I can.
Since those examples are mainly a learning resource, I want to spend at least as much time making it easier for people to learn developing.
That means it should cost about twice as much time. It could take more than 40 minutes, but I will probably find a slot for this sooner or later.
Thank you very much! That worked.
Viir
(Michael Rätzel)
February 19, 2021, 5:37pm
12
Yes, I just uploaded the addition here:
committed 05:26PM - 19 Feb 21 UTC
Add shortcuts to UI nodes of the 'Abyssal'/'key activation' window discovered by… artsevruk on 2021-02-12 at https://forum.botengine.org/t/abyssal-window/3848/5
Implement shortcuts to UI nodes based on `session-2021-02-12T15-03-53-6366a4.zip-event-23-eve-online-memory-reading.json`
Also, add a shortcut to the activation button seen in the screenshot shared by artsevruk at https://forum.botengine.org/t/abyssal-window/3848/3
Great job, thank you very much!