Sanderling release version 15.11.11

How can I check overburning status on module. There is almost everything about modules, but I can`t find this information .

Where can I find it in the UI? Can you show me a screenshot or description from CCP? I had a brief look at https://wiki.eveonline.com/en/wiki/Module#Module_Status but did not see any info about overburning.

Now I’m trying to write my own script/macro, so maybe you can give us write/open other(own) macros from menu?

What should the macros from menu do?

Normal module status: http://prntscr.com/9evu3v

Prepered to overheat/overload http://prntscr.com/9evuel

Run with overheat/overburn http://prntscr.com/9evuy5

Aplication have two script build in it. So we probably can`t save/load own macro and add it to this list.

Normal module status: Screenshot by Lightshot

Prepered to overheat/overload Screenshot by Lightshot

Run with overheat/overburn Screenshot by Lightshot

That is not available from the Measurement so far. I will probably look into this next month.

Aplication have two script build in it. So we probably can`t save/load own macro and add it to this list.

That list only shows scripts which are contained in the Sanderling executable file.

The way it is now, you can only save scripts to other files. So you can save and load them by using the controls in the “save to / load from file” tab. To save, drag a file from windows explorer on the “write to file” button. To load, drag the file on the “read from file” button.

If you just want to add a script to the current text in the editor, you can just drag a containing the script from windows explorer into the editor. It will then be inserted at the caret position.

Have problem with module activation. Activation by using mouse movement is problematic on pvp. So we can send key combination like this

Shift+F1 - activate overload

F1 - activate module

but this function is probably not implemented. Script can get key combination from TooltipLast, and we avoid moving cursor.

Have problem with module activation. Activation by using mouse movement is problematic on pvp. So we can send key combination like this

Shift+F1 - activate overload

F1 - activate module

but this function is probably not implemented. Script can get key combination from TooltipLast, and we avoid moving cursor.

Sending keys is not implemented yet.

Simulating input from a single key will probably be easy, but I don’t know how I would convince eve online to assume that multiple keys are pressed.

I suggest you assign single keys to those modules you frequently want to toggle.

In normal vb.net or C# aplication this is not something problematic, becouse this is implemented by System.Windows.Forms. We can take eve proces ID and send keys when application is on top directly.

PVP is very absorbing and in this situation taking mouse control in script fail.

I uploaded an executable which supports keyboard input: http://forum.botlab.org/thread/sanderling-keyboard-input-api-preview/