ok, nwm I’ve done it like that:
1.select proper target
2.force drones to switch
if (targetSelected != listOverviewEntryToAttack.FirstOrDefault())
{
yield return new LockTarget { target = overviewEntryLockTarget };
yield return new BotTask { Effects = new[] { VirtualKeyCode.VK_F.KeyboardPress(), } };
}
works as needed, so bot is switching targets regarding prioritylist no matter what