After coordinating with Kaboonus, if you are still looking for other people who encountered such a problem, you could also ask around on the EVE Online discord channel at BotLab
In case people become interested and stumble on this topic:
I found some interesting stuff for people who are interested in adapting the memory reading code to work with the varian of the EVE Online discovered by @taitan520:
If the only difference is a switch from 32 bit to 64 bit memory pointers, the code changes should be relatively simple. We have a reference code for the EVE Online memory reading, which is optimized for best readability (by humans) and contains documentation of the diverse subfunctions.
The code is located at http://domääne.de/sanderling/Optimat.EveOnline.Tut.Memread.zip
I found it via the thread at Advanced Do It Yourself Memory Reading In EVE Online