EVE Online Anomaly Ratting Bot Release

Hi @ivar85 ,

Here are my two modified files to make it orbit made with code from @Terpla and @Viir helped me build in this thread: Modifying A-Bot
The modified lines in combat.cs are from 34 to 50, and you especially need to edit what it looks for to orbit on. Remove the .txt part.
Menu.cs.txt (3.4 KB)
Combat.cs.txt (4.9 KB)

I’m wondering if anyone can help with adding two things:

  1. Player detection on an anomaly basically to see if it’s been claimed as of right now when it lands on an anomaly someone is working on, it will continue to fight the same site.
    After landing it first would need a check to see if any other players are on overview, if it detects another player it then skips everything else and warps straight off to the next site. Anyone have any idea how to implement this?

  2. Percentile activation of armor/shield repairs. Say to trigger on 80% armor deactivate and the module when its reached it’s threshold.

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